Play a coached game

A full game against the computer. The coach helps you on every turn.

Help: TeachEasy playersThe House CardCharleston on

What to expect

You sit in the East seat and start with 14 tiles, unless you change your seat under House rules. The computer plays the other three seats. They move one step at a time, so you can follow along. If you want them to move faster, tap Fast during the game.

If the Charleston is on, the game starts with passing tiles. You pass 3 tiles to the right, then across, then to the left. Then everyone chooses whether to pass a second time. Last, you may trade up to 3 tiles with the player across. After that, you throw away the first tile.

On your turn, you take a tile from the wall and throw one away. When another player throws a tile you could use, we ask if you want to call it. Calling means you take that tile and show it face up with your matching tiles.

How to choose a hand

You win by matching one hand on the card. Look at your tiles and find the hands on the card that use the most of them. Tap Card during the game to see every hand. The hands you are closest to are at the top, with how many tiles you still need.

Early in the game, keep two hands in mind. As you draw and pass tiles, settle on the one you are closest to. Throw away tiles that none of your hands use.

Practice one part of the game

Under Change settings, you can choose what to practice. The Charleston lets you pass tiles and then shows how much closer your hand got. Go for a hand deals you tiles that are 5 to 7 tiles from a hand you pick. The endgame starts near the end of a game, when the wall is almost empty, so you can practice safe throws and calling. Same deal again replays your last game with the same tiles.

House rules

Many groups play a few rules their own way. Under House rules, you can turn off the courtesy pass, the blind pass, the jokerless bonus or joker swaps. You can also make the second Charleston always or never happen, sit in any seat, and see scores as pennies. The computer players follow the same rules.

Help

Help sets how much the coach helps you. Off means no help. Hints gives you a Hint button for when you are stuck. Tips shows the coach's move on every turn. Teach also explains new things as they happen, lists the tiles you still need, and checks with you before a risky move. You can change it during the game with the Help button.

Hong Kong mahjong

Want a different style? Play Hong Kong mahjong: runs are allowed, there are no jokers and no card, and hands score in faan (points). New to it? Learn Hong Kong mahjong.

New to the game?

The free course teaches the tiles, the card and the Charleston in short lessons. If you would rather play on your own, use the regular game. You can read every hand on the House Card, or type in your own card and play with it here.