Hong Kong mahjong rules at a glance

The main points of all 9 lessons on one page. Tap a lesson to learn it step by step.

Quick review

The basics

1. Meet the tiles

  • There are 144 tiles: Dots, Bams and Craks, numbered 1 to 9, 4 of each.
  • Winds and dragons are honor tiles. They have no numbers.
  • Flowers and seasons are bonus tiles. There are no jokers.

2. Making sets

  • A chow is 3 in a row in one suit. A pung is 3 alike. A kong is 4 alike.
  • Honors can make pungs and kongs, never chows.
  • A winning hand is 4 sets and a pair.

Playing

3. Your turn

  • Draw a tile, then discard one. You end with 13 tiles.
  • Play goes counter-clockwise: the player on your right is next.
  • Set aside flowers and seasons, then draw a new tile.

4. Calling tiles

  • Call a chow only from the player on your left.
  • Call a pung or kong from anyone. Show the set, then discard.
  • Winning beats a pung or kong, and a pung or kong beats a chow.

5. Kongs

  • Make a kong from a discard, from 4 tiles you drew, or by adding to a pung.
  • After any kong, draw an extra tile from the back of the wall.
  • Another player can rob a kong you add to, if the tile wins for them.

6. Winning

  • You win with 4 sets and a pair, either self-drawn or from a discard.
  • To win, you can call any tile from anyone.
  • Your hand needs at least 3 faan, unless your group agrees on another minimum.

Scoring

7. Faan scoring

  • Dragon pungs, your seat wind and the round's wind score 1 faan each.
  • All pungs and mixed one suit score 3. Pure one suit scores 7.
  • Self-drawn, concealed hand and matching bonus tiles add 1 faan each.
  • The limit is the top score. It's 10 faan in our game.

8. Special hands

  • Faan from different parts add up, up to the limit.
  • Small three dragons is 5 faan. Great three dragons is 8. Don't add the dragon pungs on top.
  • Small four winds is 6 faan, plus your seat and round winds. Great four winds and thirteen orphans score the limit.
  • Heaven's hand (East wins with the tiles dealt) and Earth's hand (you win on East's first discard) score the limit.

Playing well

9. Strategy basics

  • Find a source of faan early, like a dragon pair or one suit.
  • Keep tiles that wait on more winning tiles. Let go of lone winds that don't score.
  • Late in a hand, discard tiles that are already showing.

Every rule in more detail: the guides. Another way to play: American mahjong rules at a glance.

Learn Mahjong Quick · learnmahjongquick.com/hong-kong-mahjong-rules-at-a-glance