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Faan scoring

Hong Kong mahjong, lesson 7. What scores, how much, and the 3 faan you need to win.

1. What faan are

  • Faan are scoring points. You count them only when you win.
  • Each scoring part of your hand adds faan.
  • Add them all up. You need at least 3 to win.
  • There's a top score, called the limit. In our game it's 10 faan.
  • More faan means a bigger payment.
Go to step 1

2. Dragon pungs

A pung or kong of any dragon scores 1 faan.

  • 1 faan: Red Dragon, Red Dragon, Red Dragon
  • 1 faan: Green Dragon, Green Dragon, Green Dragon
  • 1 faan (A kong counts the same): White Dragon, White Dragon, White Dragon, White Dragon
Go to step 2

3. Wind pungs

Your seat wind is your seat's wind. Each round has a wind too. The game starts in the East round.

  • 1 faan (Your seat wind): South, South, South
  • 1 faan (The round's wind): East, East, East
  • 2 faan (Both: you're East in the East round): East, East, East
  • 0 faan (Any other wind): North, North, North
Go to step 3

4. Hand shapes

The kind of sets and suits in your hand can score.

  • 1 faan (All chows: 4 chows and a pair)
  • 3 faan (All pungs: 4 pungs or kongs and a pair)
  • 3 faan (Mixed one suit: one suit plus honors)
  • 7 faan (Pure one suit: all one suit, no honors)
Go to step 4

5. How you win

  • Self-drawn: you drew the winning tile. 1 faan.
  • Concealed hand: you called no tiles before your winning tile. 1 faan.
  • Winning on the last tile drawn or thrown before the hand ends: 1 faan.
  • Winning on the extra tile after a kong: 1 faan.
  • Robbing a kong: 1 faan.
Go to step 5

6. Bonus tiles

Numbers match seats: 1 East, 2 South, 3 West, 4 North. Say you sit South.

  • 1 faan each (Flower 2 and Season 2 match your seat): Flower 2, Season 2
  • 0 faan (Flower 4 doesn't match): Flower 4
  • 2 faan (All 4 flowers, or all 4 seasons. This replaces the 1 for your own.): Flower 1, Flower 2, Flower 3, Flower 4
  • 1 faan (No flowers or seasons at all)
Go to step 6

7. Scoring pungs

You sit South. It's the East round.

Try it: Pick every tile that would score a faan as a pung. Tiles to pick from: East, 5 Bam, South, West, Red Dragon, North, Green Dragon, White Dragon.

Go to step 7

8. Quiz: Faan scoring

  1. Question: How many faan for this pung? [Red Dragon, Red Dragon, Red Dragon]

    Answer: 1

  2. Question: Your hand is 4 pungs and a pair. How many faan for that?

    Answer: 3

  3. Question: Every tile is a Dot. No honors. How many faan for that? [1 Dot, 5 Dot, 9 Dot]

    Answer: 7

  4. Question: All Bams, plus some honors. How many faan for that? [2 Bam, North, Green Dragon]

    Answer: 3

  5. Question: You're East in the East round. How many faan for this pung? [East, East, East]

    Answer: 2

  6. Question: A hand of 4 chows and a pair. How many faan for that? [2 Crak, 3 Crak, 4 Crak]

    Answer: 1

Go to step 8

What this lesson teaches

  • Dragon pungs, your seat wind and the round's wind score 1 faan each.
  • All pungs and mixed one suit score 3. Pure one suit scores 7.
  • Self-drawn, concealed hand and matching bonus tiles add 1 faan each.
  • The limit is the top score. It's 10 faan in our game.

Lesson 7: Faan scoring

What scores, how much, and the 3 faan you need to win.

What faan are

  • Faan are scoring points. You count them only when you win.
  • Each scoring part of your hand adds faan.
  • Add them all up. You need at least 3 to win.
  • There's a top score, called the limit. In our game it's 10 faan.
  • More faan means a bigger payment.

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