Mahjong glossary

This glossary explains the words you will hear at an American mahjong table, from the names of the tiles to the Charleston and the joker swap. Each definition is short, and many link to a longer guide.

The tiles in one picture

DotBamCrakWindSoapFlowerJoker
Most of the words below describe these seven kinds of tile, or the sets you make from them.

B

Bam
One of the three suits, short for bamboo. The tiles show bamboo sticks, and the 1 Bam is usually a bird. Green Dragons go with Bams.
Blind pass
On the last pass of each Charleston round, passing on some or all of the tiles just passed to you, without looking at them. See the Charleston.
Break the wall
East rolls two dice and splits their own wall at that count. The deal starts at the split.

C

Call
Taking the tile just discarded. You can call to finish a pung, kong or quint, or for mahjong. Say "Call" before the next player puts their new tile on their rack. See calling tiles.
Card
The list of winning hands, with a value for each. Groups usually buy a new official card each year. This site uses its own House Card.
Charleston
The tile exchange before play: 3 tiles at a time, right, across, then left, with an optional second round and a courtesy pass.
Concealed hand
A hand marked C on the card. You can't call discards to make sets for it, only your last tile for mahjong.
Consecutive run
A section of the card with sets of numbers in a row, such as a kong of 1s, 2s and 3s. These are matching sets, not runs.
Courtesy pass
The optional last pass of the Charleston: 0 to 3 tiles with the player across. If you disagree on the number, the smaller one is used.
Crak
One of the three suits, short for character. Read the number in the corner. Red Dragons go with Craks.

D

Dead hand
A hand that can no longer win, for example after a wrong exposure or with the wrong number of tiles. The player stops playing until the hand ends, and still pays the winner.
Discard
The tile you throw out at the end of your turn, face up in the center. Always say its name out loud.
Dot
One of the three suits, shown as circles. Soap goes with Dots.
Dragon
Three kinds of tile, four of each: Red (goes with Craks), Green (goes with Bams) and Soap (goes with Dots). Written D on the card.

E

East
The dealer. East rolls the dice, starts with 14 tiles and begins play by discarding. After each hand, the player on East's right becomes East.
Exposed hand
A hand you may call discards for and show sets face up. Often marked X on a card.
Exposure
A set laid face up on your rack after calling a discard. It stays there for the rest of the hand.

F

Flower
Eight tiles that all count as the same tile, whatever the picture. Written F on the card.

H

Hot tile
A tile that could give another player mahjong. Late in the game, players try not to discard one.
House rules
Rules a group agrees on for itself, such as whether to play the second Charleston or how to keep score.

J

Joker
Eight tiles that can stand in for any tile in a set of 3 or more. Never in a pair or as a single tile. A discarded joker can't be called. See mahjong jokers.
Joker swap
On your turn, putting the real tile into an exposed set that holds a joker, and taking the joker. Also called a joker exchange or redeeming a joker.
Jokerless
A winning hand with no jokers. Every payment doubles, except for hands made only of singles and pairs.

K

Kong
Four of the same tile. Jokers can be used.

L

Like numbers
A section of the card where every group uses the same number, usually across different suits.

M

Mahjong
The game, and also what you say when your 14 tiles match a hand on the card. Saying it is called declaring mahjong.

P

Pair
Two of the same tile. Jokers can't be used.
Pung
Three of the same tile. Jokers can be used.
Pusher
An arm attached to a rack that slides the wall toward the center of the table.

Q

Quint
Five of the same tile. Since there are only four of each tile, a quint needs at least one joker, unless it is made of flowers.

R

Rack
The stand that holds your tiles upright facing you. Exposed sets go on its top ledge.

S

Self-drawn
Winning with a tile you drew from the wall, rather than a discard. Everyone pays double.
Sextet
Six of the same tile. Like a quint, it needs jokers unless it is made of flowers. Some cards use sextets. Our House Card doesn't.
Single
One tile on its own in a hand, such as each tile in 2026 or NEWS. Jokers can't be used.
Singles and pairs
A section of the card with hands made only of singles and pairs. They can't use jokers, so they are usually worth more.
Soap
The white dragon. It goes with Dots, and stands for 0 in year hands like 2026.
Suit
Dots, Bams or Craks, each numbered 1 to 9. On the card, each color stands for a suit.

W

Wall
The tiles stacked face down before play: each player builds 19 stacks, 2 tiles high. Players draw from it.
Wall game
A hand where the wall runs out and no one wins. No one pays, and the deal moves on.
Wind
Four kinds of tile, four of each: North, East, West and South. Written N, E, W and S on the card.

Y

Year hand
A hand that spells out the year, like 2026, with Soap as the 0.

Common questions

What is a pung in mahjong?

Three of the same tile. Jokers can be used in a pung.

What is a kong in mahjong?

Four of the same tile. Jokers can be used in a kong.

What is Soap in mahjong?

The white dragon. It goes with the Dots suit and stands for 0 in year hands.

What is a quint in mahjong?

Five of the same tile. It needs at least one joker, unless it is made of flowers.