Hong Kong mahjong scoring (faan) explained

In Hong Kong mahjong, a winning hand scores faan (say "fahn"). Each scoring part of the hand adds faan: a pung of dragons, a hand in one suit, drawing the winning tile yourself, and so on. A hand needs at least 3 faan to win, and the more faan it has, the more the other players pay.

This guide uses the rules of our free Hong Kong mahjong course and our game. Every item is in the faan table. Groups differ on a few points, and those are listed at the end.

The basics

  • You count faan only when you win.
  • Add up every scoring part of your hand.
  • You need at least 3 faan to win. A finished hand with fewer can't be declared.
  • There is a top score, called the limit. It's 10 faan in our game. Anything over it counts as 10.
  • A few very rare hands are limit hands: they score the limit, and nothing else is added.

Worth 1 faan each

ItemFaanWhat it means
Dragon pung1Each pung or kong of a dragon.
Seat wind pung1A pung or kong of your own seat's wind.
Round wind pung1A pung or kong of the round's wind. The game starts in the East round.
All chows1All four sets are chows.
Mixed orphans1Only 1s, 9s, winds and dragons, in pungs and a pair.
Self-drawn1You draw the winning tile yourself.
Concealed hand1You called no tiles before your winning tile.
Win on the last tile1The last tile of the wall, or the last tile thrown.
Win on a kong tile1The extra tile you take after a kong.
Robbing a kong1You win with the tile another player adds to a pung.
Own flower or season1Each bonus tile with your seat's number.
No flowers or seasons1You have no bonus tiles at all.

If you sit East in the East round, a pung of East winds is both your seat wind and the round's wind, so it scores 2.

1 faan for anyone2 faan for East in the East round

Bigger patterns

PatternFaanWhat it means
All pungs3All four sets are pungs or kongs.
Mixed one suit3One suit, plus winds and dragons.
Seven pairs4Seven different pairs. Only if your table allows it; it's off in our game unless you turn it on.
Small three dragons5Pungs of two dragons and a pair of the third.
Small four winds6Pungs of three winds and a pair of the fourth.
Pure one suit7Every tile is from one suit, with no honors.
Great three dragons8Pungs of all three dragons.

The two three-dragons hands already include the dragon pungs, so don't add 1 faan for each dragon pung on top. Small four winds is different: your seat wind and the round's wind pungs still add 1 each.

Small three dragons: 5 faan, plus whatever the other set and the rest of the hand score.

Flowers and seasons

Flowers and seasons are numbered 1 to 4, and the numbers match the seats: 1 East, 2 South, 3 West, 4 North. Each one with your seat's number scores 1 faan, so you can get 1 for your flower and 1 for your season.

Flower 2Season 2Flower 4
Sitting South (seat 2), the first two score 1 faan each. Flower 4 scores nothing for you.
  • All four flowers, or all four seasons: 2 faan. This replaces the 1 for your own tile in that group.
  • All eight flowers and seasons: a limit hand.
  • No flowers or seasons at all: 1 faan.

Limit hands

These rare hands score the limit (10 faan in our game). Nothing else is added to them.

  • Great four winds: pungs of all four winds.
  • All honors: only winds and dragons.
  • All terminals: only 1s and 9s, in pungs and a pair.
  • Four concealed pungs: four pungs or kongs, none of them called. If you win on a discard, the set that tile finishes counts as called, unless it finishes your pair.
  • All kongs: four kongs and a pair.
  • Nine gates: 1 1 1 2 3 4 5 6 7 8 9 9 9 in one suit, plus any tile of that suit, with no called sets.
  • Thirteen orphans: one of each 1 and 9, each wind and each dragon, plus one more of any of them.
  • Heaven's hand: East, the dealer, wins with the 14 tiles dealt.
  • Earth's hand: you win on the first tile East throws.
  • All eight flowers and seasons.
Thirteen orphans, with the White Dragon as the extra tile.

Adding up a hand

Example 1: 5 faan

You sit South in the East round. You called two of the pungs and won on a discard. Your only bonus tile is Flower 2.

  • All pungs: 3
  • Red Dragon pung: 1
  • Own flower (Flower 2, South): 1
  • Total: 5 faan

Example 2: 8 faan

You sit East in the East round. You called nothing, drew the winning tile yourself and have no flowers or seasons.

  • Mixed one suit (Bams plus honors): 3
  • Seat wind pung (East): 1
  • Round wind pung (East): 1
  • Self-drawn: 1
  • Concealed hand: 1
  • No flowers or seasons: 1
  • Total: 8 faan

The pair of Green Dragons scores nothing. Only pungs and kongs of dragons score.

Example 3: over the limit

You sit South in the East round. You called the West pung, won on a discard, and your only bonus tile is Flower 4.

  • Small four winds: 6
  • Mixed one suit (Dots plus honors): 3
  • All pungs: 3
  • Seat wind pung (South): 1
  • Round wind pung (East): 1
  • That's 14, so it scores the limit: 10 faan

What each player pays

In our game, each faan doubles the payment. The base is 2 to the power of the faan: 3 faan is 8, 4 faan is 16, and so on.

  • Win on a discard: the player who threw the tile pays double the base. The other two pay the base.
  • Self-drawn win: all three pay double the base.
  • Robbing a kong counts as a discard by the player making the kong.
  • A draw: no one pays.
FaanBaseDiscarder paysOthers paySelf-drawn: each pays
3816816
416321632
532643264
66412864128
7128256128256
8256512256512
95121,0245121,024
10 (limit)1,0242,0481,0242,048
Points, not money. Many groups use a smaller table for big hands.

Where groups differ

  • The minimum: 3 faan is the most common. Some groups play 0, 1 or 2.
  • The limit: 10 faan in our game. 8 and 13 are also common.
  • Small four winds: some tables score it as a limit hand.
  • Earth's hand: some tables count it on your own first draw instead of East's first discard.
  • Seven pairs: many groups don't allow it. Where it's allowed, it's usually 4 faan.
  • Payment: some groups have the discarder pay for everyone.

In our game you can set the minimum, the limit, seven pairs and whether flowers are used before you start. Agree on these with your group too, before the first hand.

Common questions

How many faan do you need to win in Hong Kong mahjong?

Usually 3. A finished hand with fewer faan can't be declared. Some groups play with a lower minimum.

What is the faan limit?

The top score a hand can have. It's 10 faan in our game; some tables use 8 or 13. Limit hands, like great four winds or thirteen orphans, score it straight away.

How many faan is small four winds?

6 faan in our game, plus 1 each for a pung of your seat wind and of the round's wind. Some tables score it as the limit.

Do dragon pungs still count with three dragons?

No. Small three dragons (5 faan) and great three dragons (8 faan) already include the dragon pungs.

Does a pair of dragons score?

No. Only a pung or kong of a dragon scores 1 faan. A pair of dragons is still useful, because it can grow into a pung.